Upon Nick beating her in a fight, she says an ego-boosting mantra to herself while clutching her large trophy case, and accidentally topples it on herself, resulting in her death. She’s so caught up in proving herself, she’s rejected the reality that the outbreak has caused the competition to be cancelled. While the player can indeed feel proud for succeeding, no matter which way they choose to act, there’s not a whole lot going on here that’s different from standard Hitman gameplay.įor Dead Rising 3, Jherii is looking to prove that she’s the strongest woman in California, but because she has taken so many steroids to increase her strength, she looks and sounds like a man, and calling her “sir” even by accident enrages her as an assault on her pride and her image of herself as beautiful. The most impressive thing about this sin is the shiny silver to the suit and the tools that can be used. 47 is applauded for making the more difficult choice and mocked for taking the easy choice… and that’s about the extent of the whole gimmick. The sinner of Dead Rising 3 is Miss Gigantic California hopeful, Jherii Gallo.įor Hitman 3, 47 is dressed in a shiny suit and given a choice of taking out his targets in flashy, fancy ways that are easy, or in more secretive, subtle ways that are more difficult.
Pride is sometimes used interchangeably with Vanity. Next up is the sin of Pride, the low placement of which is unfortunate since it is essentially the primary sin, from which all the other sins are derived, one way or another, so it is somewhat tragic that both games don’t really give it a chance to shine. For Hitman 3, the lack of clear reason for why the sin of Sloth haunts 47’s mind hinders the theme of the sin, on top of the lack of enjoyable gameplay.įor the least likable sin in either game, Dead Rising 3 takes the victory when it comes to its portrayal of Sloth.ĭeady_Sins_PRIDE_KeyArt-scaled 2560×1440 302 KB VS While the “fight” is not enjoyable after destroying the first 2 or 3 drones, the objectives and reasons are clear, and Teddy himself is sort of funny, as is his death. To emphasize the sin, Teddy spends his time in a robe, socks, slippers, and in some reports, adult diapers, since he can’t be bothered to actually walk to the bathroom. The players must deactivate the security system and access the basement to win, at which point, Teddy’s fear that Nick will hurt him, combined with his unhealthy lifestyle, will cause him to have a heart attack right then and there. He refuses to get out of his chair to bring Nick a key to the police station armory, and when Nick insists, he unleashes a small army of remote drones as a security system to kill Nick. He’s so lazy and out of touch, he’s not even aware that the city has been under a zombie outbreak for about a week, holed up in his basement bedroom, playing video games and snacking. To emphasize the sin, 47’s clothing is drippy and nasty-looking.įor Dead Rising 3, Teddy never actually fights Nick. Is 47 feeling like he wasted time trying to do things perfectly instead of just getting it done as straightforward as possible? Or does he feel that he’s been too lazy in the past, taking the quick and easy path way too often instead of being more serious? It’s never made clear.
In Hitman 3, the gimmick of having to conserve 47’s energy as his health depletes can get frustrating for those who are not used to attempting speed run strategies, and the reason behind the sin remains unknown. Very few positives exist for either game’s depiction of the sin of Sloth. My least favorite sin of both games, Sloth sees Agent 47 having to take the fastest, sloppiest, laziest path to eliminating his targets in order to conserve his energy while in Dead Rising 3, it sees player character Nick Ramos go up against Theodore “Teddy” Lagerfield, Jr., the spoiled sedimentary son of the city mayor.